








HOG's GUIDE ON HOW TO FIGHT




















Combat System Overview for Odrysia
The combat system in **Odrysia** is a carefully crafted blend of turn-based strategy elements inspired by classic RPGs like *Dungeons & Dragons* (D&D), *Final Fantasy*, and *Persona*. It is designed to be both challenging and flexible, allowing for deep strategic thinking while maintaining the flow of the game. Here’s a detailed breakdown of how the combat system works:
**1. Turn-Based Combat Structure**
Combat in **Odrysia** is structured around turns, where each participant—be it the player, NPC allies, or enemies—takes their actions in a sequence determined by their initiative or speed. The system emphasizes tactical decision-making, where every move can influence the outcome of the battle.
**1.1 Initiative and Turn Order**
- **Initiative Rolls:** At the start of combat, each character (both player and NPC) rolls for initiative. This roll determines the order in which characters take their turns. Initiative can be influenced by factors such as Dexterity or specific traits and abilities.
- **Example:** A character with high Dexterity may roll a higher initiative, allowing them to act earlier in the turn order.
- **Turn Sequence:** Once initiative is established, combat proceeds in rounds, with each character acting in order of their initiative score. Characters with higher initiative act first, giving them the potential to control the battlefield early on.
**1.2 Actions Per Turn**
During their turn, a character can perform a variety of actions. The core actions available include:
- **Attack:** Perform a physical or magical attack against an enemy. The success of an attack is determined by an attack roll, which is compared against the enemy’s defense or armor class.
- **Example:** The player chooses to attack a goblin with a sword. The game rolls a d20 for the attack, adds the character’s attack modifier, and compares the result to the goblin’s armor class to determine if the attack hits.
- **Cast a Spell:** Use a magical ability, which may include offensive spells, healing, buffs, or debuffs. Spells typically require mana or other resources and may have casting times or cooldowns.
- **Example:** The player casts a Fireball spell, targeting a group of enemies. The spell’s effectiveness depends on the character’s Intelligence and the enemies’ resistance to fire.
- **Use an Item:** Items like potions, bombs, or scrolls can be used during combat to heal, buff allies, or damage enemies.
- **Example:** The player uses a Healing Potion to restore health to a wounded ally, allowing them to continue fighting.
- **Movement:** Characters can move across the battlefield during their turn. Movement is based on the character’s speed and is important for positioning, avoiding attacks, and reaching strategic points.
- **Example:** The player moves their character behind a wall to gain cover from ranged attacks.
- **Special Abilities and Skills:** Characters may have unique abilities that can be used during combat. These might include powerful attacks, defensive maneuvers, or tactical skills that influence the battlefield.
- **Example:** A rogue character might use a Stealth ability to become invisible, setting up a powerful backstab on their next turn.
- **Defend or Dodge:** Characters can choose to take a defensive action, reducing the damage they take until their next turn or attempting to dodge an incoming attack.
- **Example:** The player chooses to defend, increasing their armor class until the start of their next turn.
**1.3 Reactions and Interactions**
- **Reactions:** Characters can perform reactions outside of their turn in response to specific triggers. These might include dodging an attack, countering a spell, or using a defensive item.
- **Example:** An enemy launches a surprise attack, and the player’s character uses a Shield spell as a reaction to block the incoming damage.
- **Environmental Interactions:** The battlefield may contain interactive elements, such as traps, cover, or destructible objects, that players can use to their advantage.
- **Example:** The player pulls a lever to release a torrent of water from a nearby dam, flooding part of the battlefield and washing away weaker enemies.
**2. Resource Management**
Combat in **Odrysia** requires careful management of various resources, including health, mana, stamina, and consumables. Balancing these resources is crucial for success in tougher battles.
**2.1 Health Points (HP)**
- **Health Points:** Each character has a set amount of HP, representing their ability to sustain damage. When a character’s HP drops to zero, they are incapacitated or killed, depending on the game’s rules.
- **Healing:** Characters can restore HP through healing spells, potions, or resting. Managing HP is critical, especially in prolonged battles.
**2.2 Mana and Spellcasting Resources**
- **Mana Points (MP):** Mana is the primary resource used for casting spells. Each spell consumes a certain amount of MP, requiring players to manage their spellcasting strategically.
- **Recharging Mana:** Mana can be replenished through items, resting, or specific abilities that restore MP during combat.
**2.3 Stamina**
- **Stamina:** Physical abilities and some special moves require stamina, which regenerates over time or after specific actions. Stamina management is essential for characters who rely on physical attacks or abilities.
- **Example:** A warrior character may use a powerful attack that drains stamina, requiring a few turns to recover before they can use it again.
**2.4 Consumables**
- **Potions and Items:** Consumables such as potions, elixirs, and bombs can provide immediate benefits in combat. These items are finite, so players must decide when to use them wisely.
- **Example:** The player uses an Elixir of Speed to increase their character’s movement and attack speed for a limited number of turns.
**3. Special Combat Features**
To keep combat engaging and varied, **Odrysia** includes several special features inspired by classic RPG mechanics.
**3.1 Limit Breaks and Ultimate Abilities**
- **Limit Breaks:** Characters can unleash powerful abilities called Limit Breaks when they have taken or dealt enough damage to fill a special meter. These abilities are often game-changers, providing a significant advantage.
- **Example:** A character’s Limit Break might be a devastating area-of-effect attack that deals massive damage to all enemies on the battlefield.
**3.2 Summons and Familiars**
- **Summons:** Some characters can summon powerful creatures or spirits to aid them in battle. These summons have unique abilities that can turn the tide of combat.
- **Example:** The player summons a Phoenix, which heals all allies and attacks enemies with fire-based attacks.
**3.3 Tactical Pausing**
- **Pausing for Strategy:** Players can pause the game during combat to plan their next move, review the battlefield, or adjust their tactics. This feature allows for more deliberate and thoughtful gameplay.
- **Example:** The player pauses the game to assess the positions of enemy archers and decide whether to advance or retreat to a more defensible position.
**4. Encounter Design and Difficulty Scaling**
Combat encounters in **Odrysia** are designed to be challenging but fair, with difficulty scaling based on the player’s level, skills, and progress through the game.
**4.1 Level-Appropriate Challenges**
- **Enemy Scaling:** The strength and number of enemies scale with the player’s level, ensuring that combat remains challenging as the player grows more powerful. Boss fights and key encounters are designed to test the player’s abilities and strategy.
- **Example:** As the player progresses, basic enemies like goblins might be replaced by more formidable foes such as trolls or elite soldiers, each requiring different tactics to defeat.
**4.2 Tactical Variety**
- **Different Enemy Types:** Combat encounters include a mix of enemy types with different strengths, weaknesses, and behaviors. This variety forces the player to adapt their tactics and use all available resources effectively.
- **Example:** In one encounter, the player might face a mix of melee fighters, ranged attackers, and spellcasters, requiring careful prioritization of targets and abilities.
**4.3 Environmental Factors**
- **Battlefield Hazards:** The environment can introduce additional challenges, such as traps, weather effects, or hazardous terrain that affects movement and visibility.
- **Example:** A battle in a dense fog might limit the player’s ability to see enemies at a distance, forcing them to rely on close-quarters combat or area-of-effect spells.
**5. Victory and Consequences**
Combat outcomes in **Odrysia** have a significant impact on the game’s story and progression.
**5.1 Rewards**
- **Experience Points (XP):** Players earn XP for defeating enemies, completing combat objectives, and surviving difficult encounters. Accumulating XP leads to leveling up and unlocking new abilities and skills.
- **Example:** After a victorious battle, the player gains enough XP to level up, choosing to enhance their character’s strength and unlock a new combat skill.
- **Loot and Treasure:** Defeated enemies may drop valuable loot, including weapons, armor, crafting materials, and rare artifacts. These items enhance the player’s combat effectiveness and provide new strategic options.
- **Example:** Defeating a powerful sorcerer might yield a rare staff that increases the player’s spellcasting abilities.
**5.2 Consequences of Defeat**
- **Incapacitation:** If the player is defeated in combat, they may be incapacitated or captured, leading to different narrative outcomes. In some cases, defeat might trigger new quests or storylines.
- **Example:** After losing a battle, the player is captured
by the enemy and must escape from a dungeon, setting up a new challenge.
- **World Impact:** Significant battles can have lasting effects on the game world, such as the destruction of a town, the rise of a new leader, or changes in faction power dynamics.
- **Example:** Successfully defending a town from invasion might lead to the player being honored by the townspeople, gaining new allies and resources.




Role-Playing (RP) Combat Version: Story-Driven and Narrative-Focused
### **Role-Playing (RP) Combat Version: Story-Driven and Narrative-Focused**
The Role-Playing (RP) combat version in **Odrysia** offers an alternative to the tactical, management-intensive combat system. This version is designed for players who prefer a more narrative-driven approach to combat, where the emphasis is on storytelling, character interaction, and the flow of the narrative rather than on strategy and resource management. Here’s how the RP combat system works:
#### **1. Narrative-Driven Combat**
In the RP combat version, battles are resolved through descriptive storytelling rather than detailed tactical maneuvers. The Dungeon Master (DM) or AI provides vivid descriptions of the combat scenarios, and the player's choices influence the outcome of the fight based on the narrative context rather than strict mechanics.
##### **1.1 Flow of the Battle**
- **Descriptive Actions:** Instead of selecting specific actions like in tactical combat, the player describes what their character is attempting to do. The focus is on the intention and style of the action, which the DM or AI interprets and narrates.
- **Example:** The player might say, "I charge at the bandit leader with my sword raised, aiming to disarm him with a swift strike." The DM responds with a narrative description of the outcome, such as, "You close the distance quickly, your blade flashing as it connects with the bandit leader’s weapon. With a loud clang, his sword flies from his hand, leaving him defenseless."
- **Narrative Consequences:** Outcomes are based on the story’s context, character abilities, and past decisions rather than precise hit points or damage calculations. The DM or AI considers the character’s strengths, weaknesses, and the current situation to determine how successful the action is.
- **Example:** If the character is a seasoned warrior, the DM might narrate, "Your years of training pay off as you effortlessly parry the enemy’s attacks, finding openings to strike back with lethal precision."
##### **1.2 Collaborative Storytelling**
- **Player and DM Interaction:** In this version, the combat is a collaborative storytelling effort between the player and the DM or AI. The player’s input shapes the flow of the battle, while the DM provides feedback and consequences, ensuring the story remains engaging and coherent.
- **Example:** The player decides to taunt a group of goblins to draw them away from a wounded ally. The DM might narrate, "Your sharp words cut through the din of battle, drawing the goblins’ attention away from your fallen comrade. Enraged, they turn towards you, giving your ally a chance to retreat."
- **Flexible Outcomes:** The results of actions in RP combat are flexible and often more creative than in a tactical system. Success and failure aren’t binary but exist on a spectrum, allowing for partial successes, creative problem-solving, and unexpected twists.
- **Example:** If the player attempts a risky maneuver, like swinging from a chandelier to kick an enemy, the DM might describe a mixed outcome: "You grab the chandelier and swing towards your foe, your boot connecting with his chest. However, the force of the impact causes the chandelier to snap, sending you both crashing to the floor."
#### **2. Character Focus and Development**
The RP combat version emphasizes character development and personality over strict mechanics. The way a character approaches combat reflects their background, personality, and growth throughout the game.
##### **2.1 Role-Playing Character Traits**
- **Character-Driven Decisions:** The player’s choices in combat are guided by their character’s personality and backstory. For example, a character known for their honor might avoid underhanded tactics, while a cunning rogue might rely on deception and trickery.
- **Example:** A noble knight might challenge the enemy leader to a duel, seeking to end the conflict honorably. The DM narrates the duel with an emphasis on the knight’s chivalric code and the respect earned from both allies and foes.
- **Dialogue and Combat:** In RP combat, dialogue plays a significant role. Characters might attempt to intimidate, persuade, or negotiate during a fight, and these interactions can influence the battle’s outcome.
- **Example:** The player’s character, known for their silver tongue, might attempt to convince an enemy to switch sides mid-battle. The DM could respond with, "Your words strike a chord with the mercenary. He hesitates, lowering his weapon as doubt flickers in his eyes. 'Perhaps this fight isn’t worth dying for,' he mutters, stepping back."
##### **2.2 Evolving Combat Style**
- **Growth Through Story:** As the story progresses, a character’s combat style can evolve based on their experiences and decisions. This evolution is reflected in the narrative, with the DM incorporating these changes into combat descriptions.
- **Example:** A character who was once reckless and impulsive might become more disciplined and tactical after surviving a near-fatal encounter. The DM could describe their new approach with, "No longer rushing headlong into danger, you assess the battlefield with a cool, calculating gaze, striking only when the moment is right."
#### **3. Simplified Mechanics and Decision-Making**
In RP combat, the focus is on narrative flow rather than complex mechanics. While some basic mechanics might be used to guide the DM’s decisions, they are kept simple and unobtrusive.
##### **3.1 Simplified Rolls and Checks**
- **Narrative-Based Rolls:** While detailed calculations are minimized, the DM might still use simple rolls (like a d20) to determine the success of key actions. These rolls are influenced by the narrative context, character abilities, and past choices rather than precise stats.
- **Example:** The player attempts to leap across a chasm to escape a pursuing enemy. The DM might ask for a roll to see how well the character performs, narrating the result based on the outcome: "With a running start, you leap into the air. The ground falls away beneath you, but your momentum carries you safely to the other side, leaving your pursuers behind."
- **Skill and Ability References:** Instead of detailed skill checks, the DM references the character’s known abilities and traits when determining the outcome of an action. This keeps the game moving smoothly while still honoring the character’s strengths.
- **Example:** If the player’s character is known for their agility, the DM might give them an advantage in dodging attacks, describing it as, "You move like a shadow, effortlessly sidestepping the bandit’s clumsy swing."
##### **3.2 Streamlined Combat Resolution**
- **Quick and Engaging Resolution:** Combat encounters in RP mode are typically resolved more quickly than in tactical mode, focusing on the story’s progression rather than drawn-out battles. The DM ensures that each combat sequence serves the narrative and character development.
- **Example:** After a brief but intense skirmish, the DM might conclude, "With a final, decisive blow, you bring the battle to an end. The surviving enemies scatter, their will to fight broken. The battlefield falls silent, save for the labored breathing of the weary victors."
- **Focus on Key Moments:** Rather than detailing every swing and miss, the RP combat system highlights key moments and turning points in the battle, creating a cinematic experience.
- **Example:** Instead of narrating each individual attack, the DM might focus on a critical moment: "As the enemy leader charges at you, time seems to slow. You plant your feet and brace for impact, your blade meeting his in a clash of steel that echoes across the battlefield."
#### **4. Immersion and Story Integration**
The RP combat version is designed to keep players immersed in the story. Every combat encounter feels like a natural extension of the narrative, with outcomes that directly influence the plot and character development.
##### **4.1 Story-Driven Outcomes**
- **Narrative Consequences:** The outcome of each combat encounter directly impacts the story. Successes and failures lead to new plot developments, character arcs, and world changes, making every battle meaningful.
- **Example:** After defeating a group of bandits, the player might find a letter on the leader’s body, revealing a deeper conspiracy. The DM weaves this discovery into the ongoing narrative, turning a simple battle into the catalyst for a new quest.
- **Character-Centric Narration:** The DM focuses on how the combat affects the character personally, exploring their emotions, thoughts, and growth as a result of the encounter.
- **Example:** After narrowly surviving a deadly duel, the DM might describe the character’s introspection: "As you stand over your fallen foe, blood still dripping from your blade, you can’t help but reflect on how close you came to death. The experience leaves you more determined, but also more aware of your own mortality."
##### **4.2 Seamless Integration with the World**
- **World-Building Through Combat:** Combat in RP mode contributes to world-building, with the DM using battles as opportunities to reveal new aspects of the setting, culture, and lore.
- **Example:** During a skirmish in an ancient ruin, the DM might describe the crumbling architecture and faded murals, hinting at the lost civilization that once thrived there. These details add depth to the world and set the stage for future exploration.
- **Fluid Transition Between Combat and Story:** The RP combat system allows for a seamless transition between combat and other narrative elements. After a fight, the story continues naturally, without the need for extensive recaps or shifts in gameplay mode.
- **Example:** After the final blow is struck, the DM smoothly transitions to the aftermath: "As the last enemy falls, you survey the battlefield. Your companions regroup, tending to their wounds. The victory is yours, but the cost weighs heavy on your mind. What do you do next?"
### **Final Thoughts
on RP Combat**
The RP combat version in **Odrysia** offers a story-rich alternative to tactical combat, emphasizing character-driven decisions, narrative flow, and immersive storytelling. It’s an ideal choice for players who value the narrative and role-playing aspects of the game, where each battle is less about strategy and more about how it fits into the broader story. By focusing on descriptive actions, collaborative storytelling, and character development, RP combat enhances the overall immersion and allows players to experience the world of **Odrysia** in a deeply personal and engaging way.